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Everything about Metal Gear Solid totally explained

is a stealth action video and computer game directed by Hideo Kojima. The game was developed by Konami Computer Entertainment Japan and first published by Konami in 1998 for the PlayStation video game console. It was well-received publicly and critically, shipping more than six million copies and scoring an average of 94 out of 100 in the review tallying website Metacritic's aggregate. It is the third canonical title released in the Metal Gear series, being a direct sequel to Metal Gear and . Metal Gear Solid's story centers on Solid Snake, a retired soldier who infiltrates a nuclear weapons disposal facility to neutralize the terrorist threat from FOXHOUND, a renegade special forces unit. He attempts to liberate their two hostages, the head of DARPA and the president of a major arms manufacturer, and stops the terrorists from launching a nuclear strike. Snake also confronts and defeats members of FOXHOUND.
   The commercial success of the title prompted Metal Gear Solid to be enhanced and re-released on PlayStation — detection sets off an alarm, which draws armed enemies to his location. To return to a lower alert setting, the player must hide, and remain undetected by the enemy until a timer reaches zero.
   To remain undetected, the player can perform techniques which make use of Solid Snake's abilities and the environment, such as crawling under objects, using boxes as cover, ducking or hiding around walls, and making noise to distract the enemy. These are carried out using the third-person camera; which slowly changes its angle to give the player the best strategic view of the area possible, and an on-screen radar, which displays enemy personnel and their field of vision. Solid Snake is armed with many items and gadgets, such as thermal goggles and a cardboard box disguise. This emphasis on stealth promotes a less violent form of gameplay — firefights against large enemy teams will likely result in heavy damage and often death for the protagonist.
   Intermixed with the player's progress are plot-progressing cut scenes and radio conversations as well as encounters with boss characters. To progress, players must discover weaknesses of these enemies (such as attack patterns) to defeat them. This is where the player will most often use the game's weapon-set, ranging from pistols to rocket launchers and hand grenades. In addition to the stealth gameplay, there are set-piece sequences that entail firefights between the player and the enemy from the third-person and first-person perspectives.
   The main antagonist of the game is Liquid Snake, leader of FOXHOUND, and genetic counterpart to Solid Snake. FOXHOUND and a genetically enhanced Next-Generation Special Forces unit lead an armed uprising on a remote isle located in Alaska's Fox Archipelago called Shadow Moses. It is the site of a nuclear weapons disposal facility.
   As the game begins, Solid Snake, now in retirement at Alaska's Twin Lakes, is forcibly dispatched at the request of Colonel Roy Campbell to penetrate the terrorist defenses, neutralize the threat. Snake is also ordered to locate hostages Donald Anderson, the DARPA chief and ArmsTech president Kenneth Baker. After finding the DARPA chief, he informs Snake of the new Metal Gear REX unit housed at the facility, and its deactivation procedure, but then suddenly dies of what appear to be a heart attack. Snake then finds the other hostage, Kenneth Baker. Revolver Ocelot challenges Snake to a gunfight, which is interrupted by a mysterious cyborg ninja who severs Ocelot's hand before escaping. Baker briefs Snake on the Metal Gear project but like the DARPA Chief; he suddenly dies of a heart attack.
   Snake then contacts Silverburgh via Codec, and agrees to meet her in the base's warhead disposal area on the condition that he contacts Metal Gear's designer, Hal "Otacon" Emmerich. Snake locates Otacon in his lab. The ninja reappears, and Snake realizes that it's actually his former ally Gray Fox, who he believed to have killed years earlier. Otacon agrees to aid Snake remotely, using special camouflage to procure information and supplies while he remains invisible. Snake meets with Silverburgh. She tells him she joined the military to feel closer to her father, who was killed in action, and his brother (Roy Campbell). Snake agrees for her to accompany him on his mission. Silverburgh gives Snake a PAL key and they head for the underground base. Part way through the base, Sniper Wolf ambushes them, wounds Silverburgh and captures Snake.
   While imprisoned, Liquid confirms Snake's suspicion that they're twin brothers. Snake is tortured by Ocelot and the player can choose to give in to this torture, or not. Eventually Snake is able to escape.
   Snake descends into the bowels of the Shadow Moses facility, first cutting through the base forge then into the warehouses below. He descovers that the DARPA Chief who Snake encountered was actually FOXHOUND member Decoy Octopus in disguise. Shortly after, Master Miller calls and reveals that Dr. Naomi Hunter, a support agent, has given Snake the genetically engineered virus "FoxDie" during his mission preparations, and is sending coded messages into the facility. Campbell swiftly orders her arrest. The virus, designed to kill people with particular genetic markers via cardiac arrest, was responsible for the deaths of Octopus and the ArmsTech president. Naomi, contacts Snake and confesses that she joined the mission to sabotage it as she's the adoptive sister of Gray Fox. Upon learning of Snake's own past through the current mission, she no longer had the heart to kill him directly having reprogrammed the virus.
   Infiltrating Metal Gear's hangar, Snake discovers that the warhead Liquid plans to fire is targeted for Lop Nor in China. Liquid explains to Ocelot that Lop Nor is a nuclear test site and can be concealed from the public while the United States are forced to deal with a retaliatory strike from China. Thinking he's deactivating it, using the PAL key, Snake activates Metal Gear REX. Master Miller then reveals himself to be Liquid in disguise. He informs Snake that his entire mission was manipulated by the renegades to allow the launch of the nuclear weapon. Liquid explains that they're the product of the Les Enfants Terribles project, a government sponsored effort to clone legendary mercenary Big Boss that was conducted during the 1970s. However, part of the process required that their genes be altered. Solid received all of Big Boss' dominant genes while Liquid received all the recessive genes.
   Snake manages to disable the machine's sensors with the aid of Otacon. Liquid then explains to Snake how the Genome soldiers and the Gulf War babies were genetically related to them. Snake is then reunited with Meryl or Otacon, depending on the player's actions (see next paragraph). They escape, while being chased by Liquid, in a jeep. Liquid dies from the FoxDie virus. Colonel Campbell, briefly ousted from command of the mission, calls off a nuclear airstrike intended to obliterate the evidence of the day's events and officially declares Snake killed in action to stop the US Government's search for him in the future.
   There are two possible endings, depending on the player's actions during the game. If the player gives into the torture, Snake finds Silverburgh dead and escapes with Otacon. If the player doesn't give into the torture, Silverburgh survives and escapes with Snake while Otacon volunteers to stay behind and sacrifice himself to help Snake and Silverburgh get out, not knowing that the air strike intended to hit Shadow Moses wouldn't come.
   After the end credits the player finds out Snake is actually genetically inferior to Liquid and has an indeterminate amount of time left before FoxDie kills him. Ocelot is revealed to be a double agent for the President of the United States, the third Snake, Solidus. Ocelot's intention was to obtain Baker's disk containing Metal Gear's specifications and deliver it to the President.

Cast

Character Japanese version English version (pseudonyms in brackets)
Solid Snake Akio Ōtsuka David Hayter (Sean Barker)*
Liquid Snake Banjo Ginga Cam Clarke (James Flinders)
Meryl Silverburgh Kyoko Terase Debi Mae West (Mae Zalder)
Naomi Hunter Hiromi Tsuru Jennifer Hale (Carren Learning)
Hal "Otacon" Emmerich Hideyuki Tanaka Christopher Randolph (Christopher Fritz)
Roy Campbell Takeshi Aono Paul Eiding (Paul Otis)
Mei Ling Houko Kuwashima Kim Mai Guest (Kim Nguyen)
Gray Fox Kaneto Shiozawa Greg Eagles (George Byrd)
Nastasha Romanenko Eiko Yamada Renee Raudman (Renee Collette)
Revolver Ocelot Koji Totani Patric Zimmerman (Patric Laine)
Vulcan Raven Yukitoshi Hori Peter Lurie (Chuck Farley)
Psycho Mantis Kazuyuki Sogabe Doug Stone
Sniper Wolf Naoko Nakamura Tasia Valenza (Julie Monroe)
Donald Anderson Masaharu Sato Greg Eagles (George Byrd)
Kenneth Baker Yuzuru Fujimoto Allan Lurie (Bert Stewart)
Jim Houseman Tomohisa Asō William Bassett (Fredrick Bloggs)
Johnny Sasaki Naoki Imamura Dean Scofield (Dino Schofield)
» *This credit appeared only in the game manual and early demo versions of the game. David Hayter didn't have a pseudonym in the game credits.

Development

Kojima originally planned the third Metal Gear game, to be called Metal Gear 3, for the 3DO Interactive Multiplayer in 1994. While producing the 3DO version of his adventure game Policenauts, conceptual artwork by illustrator Yoji Shinkawa of the characters Solid Snake, Meryl Silverburgh, who was also a character in Policenauts, and the FOXHOUND team, were included in the Policenauts: Pilot Disk preceding the release of the full 3DO game in 1995. However due to the decline of the 3DO hardware, development of the game shifted to the PlayStation, that had just been released, and the game was retitled Metal Gear Solid.
The actual development for Metal Gear Solid began in early 1996 with the intent of creating the "best PlayStation game ever." Hideo Kojima, the director, stated that "if the player isn't tricked into believing that the world is real, then there's no point in making the game". To fulfill this, adjustments were made to every detail, such as individually designed desks.
   Hideo Kojima created the characters of Metal Gear Solid; modifications and mechanics were made by conceptual artist Yoji Shinkawa. The characters were completed by polygonal artists using pencil drawings and clay models by Shinkawa.
   Kojima chose the name Metal Gear Solid over the working title of Metal Gear 3 due to the fact that the first two MSX2 games in the series were not very well known. The word Solid refers to the game being the third installment in the series, and also because the game uses 3D computer graphics. The subsequent sequels in the series also bear the Metal Gear Solid title, following a new numeral progression.
   Hideo Kojima wanted greater interaction with objects and the environment, such as allowing the player to hide bodies in a storage compartment. Additionally, he wanted "a full orchestra right next to the player"; a system which made modifications (such as tempo and texture) to the currently playing track, instead of switching to another pre-recorded track. Although these features couldn't be achieved, they were implemented in Metal Gear Solid 2: Sons of Liberty. Metal Gear Solid was revealed to the public at the E3 gaming event in 1997 as a short video. It was later playable for the first time at the Tokyo Game Show in 1998 and officially released the same year in Japan with an extensive promotional campaign. An estimated 12 million demos for the game were distributed during 1998.

Localization and re-releases

The English version of Metal Gear Solid (translated by Jeremy Blaustein)
   Some countries in the PAL region received a version of the game dubbed into their language, including Spanish, German, French and Italian. Most PAL versions feature an "Extreme" mode which introduces restrictions such as extended guard vision.

Integral/VR Missions/Special Missions

Released on June 25, 1999 for the PlayStation in Japan, Metal Gear Solid: Integral is an expanded version of the original game based on the North American localization (including English voice acting replacing the original Japanese voices) with further additional features and an extra disc of 300 stage based missions (established as a VR Training mode). Scoring 83 in Metacritic's aggregate, the game was criticized for "graphic glitches", the aged nature of the port, and being essentially identical to the PlayStation version.
   The VR Disc from Integral was released as a stand-alone product outside of Japan — in North America as Metal Gear Solid: VR Missions VR Missions features training missions testing the player's sneaking and fighting skill, as well as less conventional tests, such as murder-mysteries, battling giant genome soldiers, and a mode allowing the player to control the Cyborg Ninja. It includes trailers for Metal Gear Solid, a preview artwork of Metal Gear RAY from Metal Gear Solid 2: Sons of Liberty and a "photo shoot" mode to take pictures of Mei Ling and Naomi. The PAL version (Special Missions) requires the player to boot a copy of the original Metal Gear Solid before playing the game, a requirement that was unnecessary in the American VR Missions. When this procedure is done on a PlayStation 2, the console doesn't recognize the Metal Gear Solid disc when it's loaded, rendering the game unplayable.

The Twin Snakes

A remake of Metal Gear Solid, titled Metal Gear Solid: The Twin Snakes, was developed by Silicon Knights under the supervision of Hideo Kojima and released for the Nintendo GameCube in North America, Japan, and Europe in March 2004. While Twin Snakes was largely developed at Silicon Knights, its cut scenes were developed in-house at Konami and directed by Japanese film director Ryuhei Kitamura, reflecting his dynamic signature style, utilizing bullet-time photography and choreographed gunplay extensively. While the storyline and settings of the game were unchanged, a variety of gameplay features from Sons of Liberty were added such as the first person aiming and hanging from bars on walls. Another change in the English voice acting was the dropping of Mei Ling, Naomi Hunter and Nastasha Romanenko's accents, as well as the recasting of the Cyborg Ninja from Greg Eagles (who reprised the role of the DARPA Chief in the remake) to Rob Paulsen. The graphics were also updated.

Comic & Digital Graphic Novel

In September 2004, IDW Publications began publishing a series of Metal Gear Solid comics, written by Kris Oprisko and illustrated by Ashley Wood. As of 2006, 12 issues have been published, fully covering the Metal Gear Solid storyline. The comic mimics Yoji Shinkawa's gritty style using a palette of grays and rough, sketchy paintings as panels.
   Announced in January 2006, Metal Gear Solid: Digital Graphic Novel is an interactive comic for the PlayStation Portable. Based on the Metal Gear Solid comic book adaptation, it features visual enhancements and two interactive modes designed to give further insight into the publication. Upon viewing the pages, the player can open a "scanning" interface to search for characters and items in a three dimensional view. In 2006, the game received IGN's award for Best Use of Sound on the PSP.

Other media

The Metal Gear Solid Drama CD is a Japanese radio drama continuation of Metal Gear Solid. Directed by Shuyo Murata and written by Motosada Mori, it aired, in 18 segments, from 1998 to 1999 on Konami's CLUB db program. The series was later released on two separate CDs. Set after the events of Shadow Moses, Solid Snake, Meryl Silverburgh, Roy Campbell and Mei Ling pursue missions in hostile third world nations as FOXHOUND. Characters not seen in Metal Gear Solid are introduced, such as Sgt. Allen Iishiba (voiced by Toshio Furukawa), a Delta Force operative who assists Snake and Meryl; Col. Mark Cortez (v.b. Osamu Saka), an old friend of Campbell who commands the fictional Esterian Special Forces; and Capt. Sergei Gurlukovich (v.b. Kazuhiro Nakata), a former war buddy of Revolver Ocelot.
   A 336 page novelization of Metal Gear Solid written by Raymond Benson will be published by Del Rey on May 27, 2008.

Dreamcast

A refurbished version of Metal Gear Solid was rumored to be released on the Dreamcast, but Konami denied this. This may have been caused by confusion with the Metal Gear Solid version of the Bleemcast emulator, which allowed PlayStation games to be played on a Dreamcast via emulation.

20th Anniversary and The Essential Collection

In Japan, to commemorate the 20th anniversary of the original Metal Gear on July 26, 2007, the original Japanese language edition of Metal Gear Solid was included in the Metal Gear Solid Collection box set, which also includes the Japanese language edition of (bundled with ), the first disc of (bundled with a bonus disc containing Metal Gear and ) and the PSP game .
   In North America, a boxed set of Metal Gear Solid,, and the first disc of was released on March 18, 2008 as Metal Gear Solid: The Essential Collection for the PlayStation 2. Though transferred to a PlayStation 2 case with new boxart, the re-release of Metal Gear Solid was printed on a PlayStation disc.

Music

Metal Gear Solid's musical score was composed by in-house musicians at Konami, including Kazuki Muraoka, who also worked on Metal Gear. Composer and lyricist Rika Muranaka provided a song called "The Best is Yet To Come" for the game's ending credits sequence. The song is performed in Irish by Aoife Ní Fhearraigh. The main theme was composed by TAPPY. Music played in-game has a synthetic feel with increased pace and introduction of strings during tense moments, with a looping style endemic to video games. Overtly cinematic music, with stronger orchestral and choral elements, appears in cutscenes. The soundtrack was released on September 23, 1998, under the King Records label.

Reception

|IGN = 9.8/10 |GSpot = 8.5/10. |Edge = 9/10 |rev1 = NGamer |rev1Score=9/10 | |compilation = yes | |GR = |MC =

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